If you haven't played Candy Box yet, then you're missing out on an awesome game! It may not seem it at first, but show the game a little patience and you'll be rewarded with beautifully pieced together ASCII art game that takes you on an almost parodical RPG journey.
The game begins with a count of candies that increases each second with the ability to eat them all. Give it patience and it opens up into a crazy ASCII RPG with Quests, Levels and Rare Drops.
Since its public release, just one month ago, the game has received almost 82,000 unique game saves as the game has taken the internet by storm. Well received on sites such as 4Chan, Reddit and YouTube, I began to wonder how aniwey, the secret identity of the game's creator, is dealing with his new found fame. Well I recently had the chance to interview him to discuss Candy Box and other projects he's currently working on.
So, let's start off with a bit about who aniwey is..
I'm a 19 years old French student. I'm in first year of Computer Science, in Caen, France. The pseudo "aniwey" (with a lower-case a ! it's important :D) is just taken from the word "anyway" with two typos. I like how this word is pronounced, I think that's why I chose it :)
What's your background in game development?
I've already made some games before (no web-based game), but this is the first one I release to the public!
When was Candy Box publicly released?
Candy Box was published exactly one month ago, on Wednesday :)
Candy Box has made quite a stir, with almost 82,000 saves since launch; how're you finding the rapidly increasing interest in the game?
It was a real surprise for me, I really didn't expect such a thing. At first I wasn't even planning to make a sequel, but I did decide that after the relative success of the game :)
What were your main influences whilst developing the game?
A lot of people ask me this question; I really don't know... I'm quite young : I never played to any old ASCII RPGs, I guess Candy Box is just made with classical RPG mechanics shaped in an original way :)
Are you happy with the overall product? Is there anything you would've done differently if you did it again now?
There are a lot of things I would have done differently. I don't like the end of the game, I think swords aren't perfectly balanced, I think the game isn't long enough. I'm mainly making the sequel to correct all these points ;)
What led you to choose jQuery and JavaScript as your scripting language and what limitations, if any, has that choice made on the development of Candy Box?
I used JavaScript because it's perfect for what I want to do : it runs entirely in the browser and it's compatible with almost everything. I don't use jQuery itself a lot in the code :)
You've confirmed there will be a sequel to Candy Box, but are there any other projects we're likely to see in the near future?
I never plan projects a lot in advance, so it's my only one right now, and I'm fully focusing on it :)
You mention your support for ethical computing on your site, how important is it to you, to ensure your projects follow this movement?
This is very important for me; I could do just computing, but I choose to do it in an ethical way because that's how I think computer science should evolve :)
With any future projects, would you consider working with other developers to produce games, or is working solely, something that you prefer?
I absolutely consider working with other developers, though I'm going to make the sequel alone (apart for the server part), since I won't really need anyone :)
Thank you again for your time.
I hope I answered to your questions! [sic]
Well, I'm off to check on my pile o' lollipops. How many do you have now? If the answer is 'none' then what are you waiting for.. Head on over to your own Candy Box.








